![]() ![]() I also like using the albedo or white clearcoats on the scleras (eye whites), but the scleras aren’t a separate material on tda Miku so I can’t demonstrate that here. I’m using the Helipad skybox with the Sky with lighting environment lighting. Though on tda models, the eye material is attacked to the eyelash and eyebrow so the eyelash and eyebrows are shiny too. In this tutorial, I will overview all (or well, most of) the default raycast materials and what they do and show how they look. D BasicsThis goes over how and where to download MMD, how to load a model. Don’t worry, this can be fixed Go to your mme pannel>EnvLightMap, select your raycast skybox then load Timeoflightning.fx. x file Okay, everything loaded and wHAAAAAAAAAA. Don’t worry, it must look like that now, load the. I’m going to be using the albedo clearcoat on the eyes. Go ahead and set up your video or picture. after that, go to your raycast folder>main>main.fx and add it to your model. It’s like a shader that adds a texture to a material, but keeps the original UV texture… does that make sense? Texture as in like, bumps and stuff, not texture as in patterns… this is confusing. Their names should be self explanatory, but for those who don’t know albedo materials keep the default colors and texture, it just applies a filter to it. ![]() Material_Albedo, material_black, material_metal_Clearcoat, and material_white. It’s great for making materials shiny, works great for rubber, plastic, and even eyes! I like using it on my model’s eyes to add some shine~ ClearCoat is next! It’s one of my favorites to use, since I really love glossy objects. ![]()
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